How to import images into SKIN EDITOR | BeamNG drive

BeamNG.drive[EN]

1. Create the folder

Create the following folder.

C:\Users\<user name>\AppData\Local\BeamNG.drive\0.31\art\dynamicDecals\textures

If you can’t find the above folder path, please refer to the page below.

Userfolder
Information and support for BeamNG.drive and BeamNG.tech

2. Add images

Add the images you want to use to the folder created in step 1.
The images must be in PNG format and the file name must be in “others_xxx.png” format.

Add an image in PNG format with the file name “others_xxx.png”

If you want to change the color of an image such as text or basic shapes in the skin editor, the image must be white.

3. Restart BeamNG.drive

In my environment, even if I reloaded the screen/Lua, sometimes it might not be reflected, so it might be a good idea to restart the game.

4. Select image in SKIN EDITOR

You can select the added images in “others” tab on SKIN EDITOR window.

Additional images can be found in "others" tab on Select decal window

After that, you can treat it like any other decal.

In the step 2, I wrote “Please change the file name to “others_xxx.png””, but if you change the “others” part to “various”, it will go to the “various” tab.

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